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Metal slug 6 arcade art
Metal slug 6 arcade art








The amount of ammunition received from weapons, defensive ability of vehicles, and melee speed vary from person to person, each of whom possess a special ability:

#Metal slug 6 arcade art series#

The number of playable characters has expanded for the first time since Metal Slug 2 the original team of Marco Rossi, Tarma Roving, Eri Kasamoto and Fio Germi is joined by newcomers Ralf Jones and Clark Still of King of Fighters and Ikari Warriors fame.Īs a series first, each playable character now possesses his or her own unique attributes. The PlayStation 2 standalone release allows the Vulcan Fix to be used by all characters it is turned off by default. When it says "Max" (x16), enemies and destructible objects will drop coins for an extra high score.īelow are the default controls for the game. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. The game's second new mechanic is a combo system called the Rush Blaster System, where the score is multiplied by powers of 2. Characters can also throw away one gun power-up's worth of ammunition to give to the other player or simply discard altogether. When obtaining a new weapon power-up, it will automatically occupy the inactive slot (or, if both are holstered, replace the less recent weapon of the two). Players can switch between the two weapons, or simply put them both away in favor of the default weapon. Two gun power-ups can now be carried at the same time. Metal Slug 6 introduces a new play mechanic dubbed the Weapon Stock System. Conversely, the sliding technique from Metal Slug 5 has been removed. A secondary melee attack is also available. New techniques are now present as well, activated through certain button combinations.

  • Hard Mode acts like the previous games except it halves ammunition for all special weapons except for secondary weapons (e.g.
  • Also, when one continues after dying, a grenade crate appears instead of the Heavy Machine Gun.
  • Easy Mode lowers the difficulty of the game and changes the player's default weapon to the Heavy Machine Gun (that, like the pistol it replaces, has infinite ammo) however, the game ends just before the fifth and final mission.
  • There are now two modes of play the player can choose from right at the beginning: Easy and Hard. Morden rescues the player for the top path, and Rootmars rescues the player for the bottom path. The game has two different endings depending on the route taken in Mission 4. The latter game's antagonist, Rootmars, was in the middle of being rescued from the ocean's depths before the Invaders attacked. In the series timeline, Metal Slug 6 takes place after the events of Metal Slug 3. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat. Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slug 2 / X and Metal Slug 3, but on a much broader scale. With their newly furnished weapons in hand, this new team began their parachute drop into hell. It will be my honor if I can be of assistance to all of you.” “It’s not that we don’t trust the four of you,” the commander spoke, “but word from the top dictates that you’ll be working with these two private contractors for this operation.” They stood face to face with two new but yet somehow familiar faces ready to join their team. Only moments away from deployment, no one attempted to voice their opinions. Squad and Eri and Fio from S.P.A.R.R.O.W.S. Although it was concluded that this could not be a military group by any standard, those at HQ, particularly sensitive to anything concerning Morden, however, quickly summoned the usual four: Marco and Tarma from P.F. The objectives of the group were unclear, and whether this group was in fact Morden’s army remained inconclusive. Yet there were still doubts: General Morden’s army was nowhere to be seen.

    metal slug 6 arcade art metal slug 6 arcade art

    And finally intelligence officers acquired conclusive proof:Ī group resembling Morden’s army hid themselves in a mountainous region and were gathering weapons and building installations. Fortunately, there have been no reports of damage or injury, but one can’t help feeling the Mars People, or maybe even Morden, are behind all of this. Recent intel includes testimonials from people who have seen UFOs, aliens, and giant creatures.

    metal slug 6 arcade art

    But even with the remnants of Morden’s army neutralized, our heroes’ requests for discharge from the service were still refused.įor a brief moment there was peace, but the frequent chatter of late, intercepted by the expanded and consolidated Division of Intel, suggests this peace will not last long. But his whereabouts still remain unknown. Morden’s third attempt at world conquest was over. A farewell to arms-it was all supposed to have finished with that final battle.








    Metal slug 6 arcade art